use core::panic; use std::{fs::read_to_string, ops}; #[derive(Clone, Copy, PartialEq, Eq, Debug)] struct Point { x: isize, y: isize } impl Point { fn new(x: isize, y: isize) -> Point { Point {x, y} } fn moved(&self, dx: isize, dy: isize) -> Point { return Point::new(self.x + dx, self.y + dy); } fn moves(&self, instruction: u8) -> (Point, Point) { match instruction { b'|' => (self.moved(0, 1), self.moved(0, -1)), b'-' => (self.moved(1, 0), self.moved(-1, 0)), b'L' => (self.moved(0, -1), self.moved(1, 0)), b'J' => (self.moved(-1, 0), self.moved(0, -1)), b'7' => (self.moved(-1, 0), self.moved(0, 1)), b'F' => (self.moved(1, 0), self.moved(0, 1)), _ => (self.clone(), self.clone()) } } fn get_instruction(&self, map: &Vec<&[u8]>) -> Option { let x = self.x as usize; let y = self.y as usize; if self.y < 0 || y >= map.len() { return None; } if self.x < 0 || x >= map[y].len() { return None; } Some(map[y][x]) } } impl ops::Add for &Point { type Output = Point; fn add(self, rhs: &Point) -> Point { Point::new(self.x + rhs.x, self.y + rhs.y) } } impl ops::Add<&(isize, isize)> for &Point { type Output = Point; fn add(self, rhs: &(isize, isize)) -> Point { Point::new(self.x + rhs.0, self.y + rhs.1) } } fn find_start(map: &Vec<&[u8]>) -> Point { for ypos in 0..map.len() { for xpos in 0..map[ypos].len() { if map[ypos][xpos] == b'S' { return Point::new(xpos as isize, ypos as isize); } } } Point::new(0, 0) } fn is_connected(instruction: &Option, start: &Point, end: &Point) -> bool { match instruction { None => false, Some(instr) => { let (p1, p2) = start.moves(*instr); p1 == *end || p2 == *end } } } fn find_connections(map: &Vec<&[u8]>, position: &Point) -> (Point, Point) { let mut moves: Vec = Vec::new(); if is_connected(&position.moved(-1, 0).get_instruction(map), &position.moved(-1, 0), position) { moves.push(position.moved(-1, 0)); } if is_connected(&position.moved(1, 0).get_instruction(map), &position.moved(1, 0), position) { moves.push(position.moved(1, 0)); } if is_connected(&position.moved(0, -1).get_instruction(map), &position.moved(0, -1), position) { moves.push(position.moved(1, 0)); } if is_connected(&position.moved(0, 1).get_instruction(map), &position.moved(0, 1), position) { moves.push(position.moved(0, 1)); } if moves.len() != 2 { panic!("Got more then two moves :("); } (moves[0], moves[1]) } fn write(map: &mut Vec>, pos: &Point) { map[pos.y as usize][pos.x as usize] = true; } fn step(map: &Vec<&[u8]>, distances: &mut Vec>, pos: &Point) -> Option { let (p1, p2) = pos.moves(pos.get_instruction(map).unwrap()); if !distances[p1.y as usize][p1.x as usize] { write(distances, &p1); return Some(p1); } if !distances[p2.y as usize][p2.x as usize] { write(distances, &p2); return Some(p2); } None } fn next_state(instruction: u8, in_route: bool, inside: bool) -> bool { if !in_route { return inside; } // flip on any pipe facing north if b"|LJ".contains(&instruction) { return !inside; } return inside; } fn main() { let input = read_to_string("input.txt").unwrap(); let map = input.lines().map(|line| { line.as_bytes() }).collect::>(); let mut route: Vec> = vec![vec![false; map[0].len()]; map.len()]; let start = find_start(&map); write(&mut route, &start); let (mut p1, _) = find_connections(&map, &start); write(&mut route, &p1); loop { p1 = match step(&map, &mut route, &p1) { Some(next) => next, None => break } } // print_route(&route); let mut inner_space = 0; for (route_row, map_row) in route.iter().zip(map) { let mut inside = false; for (position, instruction) in route_row.iter().zip(map_row) { inside = next_state(*instruction, *position, inside); if inside && !*position { inner_space += 1; } } } println!("Inner space: {}", inner_space); }