Added older advents
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advent_of_code_2018/day9/main1.cc
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120
advent_of_code_2018/day9/main1.cc
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#include <iomanip>
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#include <iostream>
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#include <string>
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#include <vector>
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using namespace std;
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/* Slow-as-fuck solution:
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$ time ./a.out < input.in
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Num players: 468
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Last marble: 7184300
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Best player had a score of 3156297594
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./a.out < input.in 5143.54s user 1.02s system 99% cpu 1:25:53.91 total
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*/
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struct Game
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{
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size_t num_players;
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size_t last_marble;
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};
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istream &operator>>(istream &in, Game &game)
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{
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cin >> game.num_players;
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cin.ignore(31); // ignore ' players; last marble is worth '.
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cin >> game.last_marble;
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cin.ignore(8); // ignore ' points\n'
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return in;
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}
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size_t index(size_t main, size_t size)
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{
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main += 2;
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main = main % size;
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return main;
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}
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void print_gamestate(size_t round, vector<size_t> const &game, size_t main)
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{
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cout << setw(7) << ("["s + to_string(round) + "]: "s);
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for (size_t idx = 0; idx != game.size(); ++idx)
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{
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if (idx == main)
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cout << setw(5) << ("("s + to_string(game[idx]) + ")"s);
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else
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cout << setw(5) << game[idx];
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}
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cout << "\n";
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}
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size_t insert_marble(vector<size_t> *game, size_t main, size_t marble)
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{
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size_t before = (main + 2) % game->size();
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if (before == 0)
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{
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game->push_back(marble);
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return game->size() - 1;
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}
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game->insert(game->begin() + before, marble);
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return before;
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}
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size_t bonus_marble(size_t main, size_t size)
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{
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if (main < 7)
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return size - (7 - main);
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return main - 7;
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}
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int main()
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{
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Game game;
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cin >> game;
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cout << "Num players: " << game.num_players << "\n";
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cout << "Last marble: " << game.last_marble << "\n";
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size_t main_marble = 0;
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vector<size_t> players;
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players.resize(game.num_players, 0);
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vector<size_t> marbles { 0 };
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// print_gamestate(0, marbles, main_marble);
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for (size_t idx = 1; idx != game.last_marble + 1; ++idx)
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{
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cout << "Progress: " << idx / static_cast<float>(game.last_marble) * 100 << "\r";
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if (idx % 23 == 0) //special case
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{
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size_t player = (idx - 1) % game.num_players;
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players[player] += idx;
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main_marble = bonus_marble(main_marble, marbles.size());
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players[player] += marbles[main_marble];
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marbles.erase(marbles.begin() + main_marble);
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}
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else
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{
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main_marble = insert_marble(&marbles, main_marble, idx);
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}
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// print_gamestate(idx, marbles, main_marble);
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}
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size_t best_player = 0;
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for (size_t idx = 1; idx < players.size(); ++idx)
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{
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if (players[best_player] < players[idx])
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best_player = idx;
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}
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cout << "Best player had a score of " << players[best_player] << "\n";
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}
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